Strategies for User Research
The designer needs to understand the reasons behind the behaviours, wants and needs of the user. (Potentially through research)
User population
- group of people that are expected to use your product (could be a very wide margin or it could be narrow, depending on the functions of the product)
- BROAD RANGING USER POPULATION - there are many who can use/operate the product, easy to use
People of all ages can use the iPhone - NARROW USER POPULATION - aimed at a group of people, may be difficult to use such as the aircraft cockpit (only pilots may fly it)
Only a select group of people are able to operate CCTV rooms
Classification of user
- User populations can be classified into groups depending on age, gender, and physical condition.
- Criteria for user population classifications include interests, habits, nuances, emotional responses to specific stimuli, physical conditions, age, etc.
- creating design development that are specific to each group and their respective needs
The OBaby support stroller is designed for the elderly (possibly grandparents) who need to use a walker whilst pushing the stroller.
Personae
- is a fictional person who represents a major user group and is behaviour-based
- each personae has different needs, different attributes (is a guiding criteria when designing a product to fulfil the personae's needs.)
- supports the design process by identifying and prioritising the roles and user characteristics of key audiences for a product
Example personae |
Personae help develop specifications in the researching processes. |
- PRIMARY PERSONAE - typical stakeholders and needs must be satified
- SECONDARY PERSONAE - not the primary target audience, but the product should meet their needs; alternative insights
- ANTI PERSONAE - for whom the product is not designed for
- The reasons why a personae is created is to;
- Understand the customer in detail
- identify which group of customers need to be valued
- improve the quality of products and services across a wide spectrum of design
- use case is a written document that describes the interaction from the user experience.
- working out how your persona is using your product
- will provide information about usability and over experience whilst the user interacts with the design solution
- should depict all possible interactions
ATM use case diagram
Restaurant service use case diagram - can be depicted like above diagrams or in step form
Scenario
- real-life scenarios that stimulate actual user experiences can generate new findings
- using persona in a scenario to figure how they might use your product
- an imagined sequence of events in the daily life of a persona based on assumptions by researches and designers
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