Wednesday, April 24, 2019

5.1: Invention

5.1
Invention
Essential Idea: The protection of a novel idea of how to solve a problem is a major factor in commercial design.

Invention is the process of discovering a principle which allows a technical advance in a particular field that results in a novel/new product. Often, inventions solve problems of the real world. 

Drivers for Invention
Drivers for invention include personal motivation to express creativity or for personal interest, scientific or technical curiosity, constructive discontent, the desire to make money, or the desire to help others.

Expression of creativity / Personal interest
The inventor might have a personal motivation to invent - it could be out of personal interest (a tinkerer) or creative expression.



Constructive discontent
The inventor is not happy with an existing product, and aims to make it better.



Scientific or technical curiosity
Some inventors are just simply curious which leads them to invent new revolutionary items that require inquisitive scientific or technical thinking.



Desire to make money
For products and systems to develop, ie. further iterations, to evolve then the financial return will fund the research and development work to enable the designer to increase the amount of new inventions and innovations. 

Desire to help others
Some inventions are made to assist people and make life better; an example would be Illac Diaz and how he used a solar light made from old soda bottles to bring natural light into the homes of some of the poorest people in the Philippines.
Image result for illac diaz

The Lone Inventor
An individual working outside or inside an organization who is committed to the invention of a novel product and often becomes isolated.

The advantages and disadvantages of being a lone inventor;

An individual working outside or inside an organization who is committed to the invention of an original or novel product often becomes isolated because he/she is engrossed with ideas that imply change and are resisted by others. Designers/Engineers/Inventors such as James Dyson, Trevor Bayliss and Clive Sinclair fit this description of a 'lone inventor'. Nowadays, most products are made by teams of designers whom of which bring their own expertise and specialties to the table (multidisciplinary teams)


advantages and disadvantages



Intellectual Property (IP)
Intellectual property is a legal term used for intangible property such as creations of the mind, such as signs an inventions used in a commercial setting. Intellectual property is also protected by the law [legally recognized], and includes protection of inventions, designs, art, music, literature, etc.


  1. Owners are granted certain exclusive rights to a variety of intangible asssets such as musical, literary, and artistic works, discoveries and inventions, and words, phrases, sumbols, and designs.
  2. Common types of intellectual property rights include;
    1. Copyright
    2. Trademarks
    3. Patents
    4. Industrial Design Rights
    5. Trade Dress
    6. in some jurisdictions, Trade Secrets
  3. Why do people use intellectual property rights?
    1. Differentiating from competitors
    2. Selling or licensing to provide revenue streams
    3. Offering customers something new and different
    4. Marketing and branding
    5. Value as an asset 


Strategies for Protecting IP: Patents, Trademarks, Design protection, Copyright.
Patent pending
Image result for patent
Products are protected using patent pending.
An agreement from a government office to give someone the right to make or sell a new invention for a certain number of years. The expression 'patent pending' is a warning that inventors are entitled to use for their product or process once a patent application has been filed, but prior to the patent being issued.

Trademark
Image result for trademark
Company trademarks are recognizable by its design.
A trademark is a recognizable sign, design or expression which distinguishes products or services of a particular trader from the similar products or services of other traders. 

Copyright
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Copyright is a legal right created by the law of a country that grants the creator of an original work exclusive rights to its use and distribution, usually for a limited time, with the intention of enabling the creator to receive compensation for their intellectual effort.

Registered trademark 


The essential function of a trademark is to exclusively identify the commercial source or origin of products or services. A trademark indicates a source or serves as a badge of origin. 


Service mark

Shelved Technologies
Reasons why some patented technologies are shelved

Cost effectiveness
The technology is available, but the cost of using it in products makes it too expensive for the consumer, eg. 3D printers for home use - although this is changing now. 

Social
Market is not ready for the change. For example, the football goal line technology (putting a chip in the football to see if it passed the goal line or not) but there is a lot of resistance to this technology; people don't want to technologize aspects of football.

Technological
The science and underpinning ideas have been developed, but technology is not resolved enough to introduce the product, for example, flexible phones.



Wednesday, March 13, 2019

1.1c: Physiological Factors

1.1c Physiological Factors
Essential idea: Designers consider physiological factors to ensure products meet ergonomic needs. Designers study physical characteristics to optimize the user's safety, health, comfort, and performance.

Physiological factor data
Physiological factor data is available to designers and collected to optimize the user's safety, health, comfort, and performance. Human factor data related to physical characteristics used to optimize the mentioned user characteristics.

A recap on human factor design - it considers the:

  • effectiveness (completeness and accuracy)
  • efficiency (speed and effort)
  • engagement (pleasantness and satisfaction)
  • error tolerance (error prevention and error recovery)
  • learnability (predictability and consistency)
it also considers which activities can be caried out and how human values quality of life, improved safety, reduced fatigue and stress, increased comfort levels and job satisfaction and are enhanced. 

As human beings, we get used to the way things are really fast. But for designers, the way thing are is an opportunity to make things better and improve the human condition.

Image result for physiological data
Physiological Factors
How is physiological factor data collected?
Using a wide range of methods, such as performance testing, user trials and observations, collection of anthropometric data, and etc.

Comfort and fatigue
Comfort: How pleasing it feels to use a product, is one of the first things a human will notice. If something is not pleasant to the touch, people will not want to touch it or ultimately use or operate it. Comfort is of primary concern to the designers. It determines how effective a design is and how well a human can interact with a product.

Physical comfort: Designers need to find innovative ways to increase the utility of a product. Making an item intuitive and comfortable to use will ensure its success in the marketplace. Physical comfort while using an item increases its utility.

Psychological comfort: Comfort in the human-machine interface is found in feedback. You have preconceived notions of certain things. A quality product should feel like it is made out of quality materials. If it is lightweight and flimsy you will not feel that comfortable using it.

Fatigue: a person's sense of physical or psychological tiredness that inform decisions, and can affect a person's performance. Fatigue is a consequence of some discomfort experienced by the user and can lead to a loss in productivity, loss in quality of outcome and a perception that the product has been poorly designed.


Biomechanics
Biomechanics relates to the mechanics of living organisms and includes research into the operation of muscles, joints, and tendons. Biomechanics in human factor design deals with four key criteria:

  1. Force - Excessive impact jolts the user's joints and causes the muscles to tense in response.
  2. Repetition - Many work tasks and cycles are repetitive in nature, and are frequently controlled by hourly or daily production targets and work processes. High task repetition, when combined with other risk factors such as high force and/or awkward postures, can contribute to the formation of musculoskeletal disorder (MSD). A job is considered to be highly repetitive if the cycle time is 30 seconds or less.
  3. Duration - Refers to continuous muscular effort. Even small exertions continuously held are as stressful to the human tissues.
  4. Posture - Posture refers to "the carriage of the body as a whole, the attitude of the body, or the position of the arms and the legs". It is the position in which you could hold your body upright against gravity while standing.
Image result for biomechanics

The importance of biomechanics to the design of different products considering muscle strength, age of user, user interface (surface texture,  handle size, etc) and torque.

- In a kitchen: viewing distances, pulling strength, lifting strength and turning strength.
- In a can opener, valve wheel, corkscrew, door handle, jam jar lid – torque becomes important.

Wednesday, March 6, 2019

1.1b: Psychological Factors

1.1b
Psychological Factors
Human beings vary psychologically in complex ways. Any attempt by designers to classify people into groups merely results in a statement of broad principles that may or may not be relevant to the individual. Design permeates every aspect of human experience and data pertaining to what cannot be seen such as touch, taste, and smell are often expressions of opinion rather than checkable fact.
The analysis of the human information processing system requires a designer to critically analyse a range of causes and effects to identify where a potential breakdown could occur and the effect it may have.

Methods of Collecting Psychological Data
Nominal Scales
Nominal scales are used for labelling variables without any quantitative value - they are simply named or labelled. All of these scales are mutually exclusive in the sense that there is no overlap and none of them have any numerical significance.
Nominal Scale
Example of Nominal Scale
Interval Scales
Interval scales are numeric scales in which we know not only the order, but the exact differences between the values. The classic example of an interval scale is Celsius temperature because the difference between each value is the same. 
Interval Scale
Interval Scale
Ordinal Scales
Ordinal scales place an importance on the order of the values on a scale. They are typically measures of non-numeric concepts like satisfaction, happiness, discomfort, etc.

Ordinal Scale
Example of Ordinal Scale
Ratio Scales
Ratio scales tell us the order, the exact value between units, and they also have an absolute zero - which allows for a wide range of both descriptive and inferential statistics to be applied.
Ratio Scale
Ratio Scale

Methods of Collecting Psychological Factor Data
  • Interviews
An interview involves asking people questions to find out about their experiences and attitudes. One problem of interviewing people is the concern of participants to tell the interviewer what they think is socially acceptable or desirable.
  • Surveys or questionnaires
These require subjects to read questions and mark their answers. Some psychologists observe behavior and mental processes by administering standardized tests.
  • Observation
  • Standardised tests
  • Case Studies

Sunday, March 3, 2019

10.4: Quality Management

10.4
Quality Management
Essential Idea: Quality management focuses on producing products of consistent required quality.

Quality control (QC) [process]
Quality control: Tolerances (an acceptable amount of defect) are defined at the design stage of the product. Parts not within tolerance need to be reworked or scrapped. Continuous monitoring ensures that machines perform to the predetermined standard/quality.

Quality control at the source eliminates waste from defects as the workers are responsible for the quality of work they do.

Statistical process control (SPC)
This is a quality control tool that uses statistical methods to ensure that a process operates at its most efficient. This is achieved through measuring aspects of a component to ensure that it meets the required standard throughout its production in order to eliminate waste.

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Real time SPC contributes and assists with:

  • Reducing costs
  • Improving productivity
  • Decision making in real time
  • Reducing waste
  • Reducing variability in outcome
  • Discovering abnormalities
  • Speeding up process changes
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Statistical Process Control Charts:
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Quality assurance (QA) [product]

This covers all activities from design to documentation. It also includes the regulation of the quality of raw materials, assemblies, products and components, services related to production, and management and inspection processes. 

Quality assurance is a way of preventing mistakes or defects in manufactured products and avoiding problems when delivering solutions or services to customers. Defect prevention in quality assurance differs subtly from defect detection and rejection in quality control, and has been referred to as a shift left as it focuses on quality earlier in the process.


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Quality Assurance Framework

The Differences between QA, QC and SPC
QA is process oriented while QC is product oriented. QA deals in developing processes and systems that align with Quality Management. QC on the other hand deals with monitoring products.

For example, a QA engineer would develop a quality plan based on customer requirements and a QC engineer would monitor and ensure that all requirements of the quality plan are met during manufacturing. The QC engineer would only focus on making sure the product meets the requirements of the quality plan as set by the QA.

QA is the part of QM focused on providing confidence that quality requirements will be fulfilled. 

QC is the part of QM focused on fulfilling quality requirements. 
Differences between QC and QA


10.3: Computer Integrated Manufacturing

10.3
Computer Integrated Manufacturing
Essential Idea: Computer-integrated manufacturing uses computers to automatically monitor and control the entire production of a product.

Computer integrated manufacture (CIM) takes the concept of integration of separate manufacturing technologies and combines these with all aspects of a company's operations, not just those that are directly involved in the manufacture/

Under a CIM system, all teams can share the same information and easily communicate with one another. A CIM system uses computer networks to integrate the processing of production and business information with manufacturing operations to create cooperative and smooth-running production lines.



Elements of CIM: design, planning, purchasing, cost accounting, inventory control, distribution

DESIGN

  • In a CIM system this is accomplished by a design department through computer aided design while considering the product requirements. 
  • When design is completed it is tested or functions simulated on a screen before a prototype is made
  • Prototypes are maid using CIM machines
  • The design process creates the database required to manufacture the part

PLANNING

  • Planning department takes the design on the computer system and database established by the design department and enriches it with production data to produce a plan for the most efficient method of production of the product
  • Involves subsystems dealing with materials, facility, process, tools, manpower, capacity, scheduling, outsourcing, assembly, inspection, logistics and others.

PURCHASING

  • The purchase department orders the necessary materials to manufacture the product, keeping cost to a minimum
  • Just in time (JIT) philosophy is applied
  • Computer system is used to purchase orders and follow up, ensure quality in the production process of the vendor, log the received items, and more.
COST ACCOUNTING 

  • The finance department uses a computer system to deal with the financial resources of a company 
  • Such factors of cost accounting include:
    • Inventory valuation
    • Cost of goods sold valuation
    • Constraint analysis
    • Margin analysis
    • Variance analysis
    • Budgeting
INVENTORY CONTROL

  • Computerized inventory control systems make it possible to integrate the various functional subsystems that are a part of the inventory management into a single cohesive system.
  • An inventory control system encompasses all aspects of managing a company's inventories including:
    • Purchasing 
    • Shipping 
    • Receiving
    • tracking
    • Warehousing and storage
    • Turnover
    • Reordering

DISTRIBUTION

  • Distribution (or warehousing uses the computer system to aid in organizing the storage and retrieval of raw materials, components, finished goods as well as the shipment of items
  • Storage is automated using computer controlled vehicles that move the finished product from the manufacturing area to storage (and keeps track of the products)
  • Logistics and supply chain management assume great importance


Monday, February 18, 2019

1.1a: Anthropometrics

1.1a
Anthropometrics
Essential idea: Designers consider anthropometrics to ensure products meet ergonomic needs.


Design is human centered and, therefore, designers need to ensure that the products they design are the right size for the user and therefore comfortable to use. Designers have access to data and drawings, which state measurements of human beings of all ages and sizes. Designers need to consider how users will interact with the product or service. Use and misuse is an important consideration.


Human Factors
The term Human Factors is used for the combination of ergonomics and anthropometrics. Human Factors is also known as comfort design, functional design, and user-friendly sytems, is the practice of designing products, systems, or processes to take proper account of the interaction between them and the people that use them.

Human Factors aims to:

  • Reduce stress and fatigue on people, as they will be able to do things faster, more easily, more safely and make less mistakes (reduced errors)
  • Increases safety
  • Increase ease of use
  • Enhance operational comfort
  • Improve system performance, reliability and maintenance
Image result for ergonomic design
Using anthropometrics to design ergonomic products

Anthropometric data: static and dynamic data, structural and functional data
Anthropometrics is the study of the different sizes of people. Knowing the sizes of people and their body parts aids designers in the development of products and spaces which are comfortable or adjustable and increases the ease of use.

Design is human/user centered so designers need to ensure that the products they design are the right size for the user and comfortable to use.

Anthropometric data can be presented as a percentile range graph (bell shape curve) which shows the proportion of the population with a particular dimension:

Image result for anthropometric graph

ANTHROPOMETRICS DEFINITION
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.

Sub-classifications of anthropometric data:

  1. Static Data 
    Static data refers to measurements taken while the subject is in a fixed or standard position, for example their height, or arm length.
  2. Dynamic Data
    Also known as functional data, dynamic data refers to measurements taken during physical activities, for example their crawling height, overhead reach, and a range of upper body movements. 


Primary Data vs. Secondary Data

Percentiles and Percentile Ranges
Percentile ranges are proportions of a population with a dimension at or less than a given value. For a given demographic (gender, race, age), the 50th percentile is the average.
Image result for percentile ranges
Image result for percentile ranges
The 5th percentile mark is the point below which 5% of the population is represented on the graph. 

At the end of the scale, if you were designing an airplane cockpit, and needed to make sure everyone could reach a particular control, you would need to choose the 5th percentile arm length, because the people with the short arms are the most challenging to design for. If they could reach the control, then everyone else, with longer arms, would be able to.

The 95th percentile mark is similarly the point above which the tallest 5% of the population are represented. 

Usually you will find that if you pick the right percentile 95% of the people will be able to use your design. For instance if you were choosing a door height, you would choose the dimension often known as the stature, and pick the 95% percentile value in other words design for the taller people. You would not need to worry about the average height or the 5th percentile one as they would be able to fit through the door anyway.

Range of Sizes vs. Adjustability
Products are designed to allow a variety of users to be able to access and use. This may be based around the idea of provides a range of sizes or the product is adjustable to accommodate different users.

Range of sizes: A selection of sizes a product is made in that caters for the majority of a market.

For example, clothing comes in a range of sizes. For manufacturers to make clothing fit, every individual variance would not be economically possible, thus it tends to come in a range of sizes based on percentile ranges.

Adjustability: The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.

Multivariate accommodation (fitting in several variables, for example, in a car you need to fit in terms of sitting height, leg room, arm reach, viewing angles, hip breadth, thigh length) means that accepting 5% being designed out for each important dimension is not viable, because different people will be designed out for each variable.

People have different proportions. Those designed out because they are too tall may not be the same as those designed out because their arm reach is too short.

Clearance, Reach, and Adjustability
Clearance
Sometimes people or machines have to move through or work in restricted areas, for example, maintenance work. Clearance provides access for the 95th percentile, and is considered in ubiquitous amenities such as a service cover or emergency exits.

Reach 
Reach is also known as the workspace envelope. A workspace envelope is a 3-dimensional space within which you can carry out physical work activities when you are at a fixed location. 

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Should be designed for the 5th percentile of the user population


Designing through context: Aims in design 



Sunday, February 17, 2019

10.3: Computer Integrated Manufacturing (CIM)

10.3
Computer Integrated Manufacturing (CIM)
Essential idea: Computer-integrated manufacturing uses computers to automatically monitor and control the entire production of a product.

Computer Integrated Manufacture
CIM is a system of manufacturing that uses computers to integrate the processing of production, business and manufacturing in order to create more efficient production lines. Under a CIM system, all teams can share the same information and easily communicate with one another.

A CIM system uses computer networks to integrate the processing of production and business information with manufacturing operations to create cooperative and smooth-running production lines.
Image result for computer integrated manufacturing
Elements of CIM

Design 
In a CIM system, this is accomplished by a design department through computer aided design while considering the product requirements.

Planning

The planning department take the design and on the computer system and database established by the design department and enriches it with production data and information to produce a plan for the most efficient method production of the product.

Purchasing
The purchase department through the computer system orders the necessary materials to manufacture the product, keeping costs to a minimum.This means that materials/components are ordered as needed (JIT).

Cost accounting
The finance department uses a computer system to deal with the financial resources of a company. Planning of investment, working capital, and cash flow control, realization of receipts, accounting and allocation of funds are the major tasks of the finance departments.

Inventory control
Computerized inventory control systems make it possible to integrate the various functional subsystems that are a part of the inventory management into a single cohesive system. 

Distribution
Distribution (or warehousing) uses the computer system to aid in organizing the storage and retreival of raw materials, components, finished goods as well as shipment of items. 

3.3 Physical Modelling

3.3 Physical Modelling Essential Idea: A physical model is a three-dimensional, tangible representation of a design or system Designers ...